Graphics Engineers build rendering systems — game engines, simulation, CAD, AR/VR, scientific visualisation. The role requires deep math fluency (linear algebra, calculus, geometry) and low-level GPU programming (HLSL, GLSL, MSL, compute shaders, ray tracing).
Salary by Experience Level
Junior
$100,000 – $140,000
per year
Mid-Level
$145,000 – $210,000
per year
Senior
$220,000 – $350,000
per year
Required Skills
HLSL / GLSL / MSL shadersDirectX 12 / Vulkan / MetalPBR (physically based rendering)Ray tracing (DXR, Vulkan RT)GPU profiling (PIX, Nsight, RenderDoc)C++ (modern)3D math (linear algebra, quaternions)Compute shaders